About me

My name is Sergio, I am a Spanish Computer Engineer. I would describe myself as a curious, hard-working, tenacious, ambitious and a perfectionist person, always willing to learn new things that can help me improve in every aspect of my life.

Since I was a child I have been passionate about video games, I enjoyed both playing them and thinking about the way they worked internally. For this reason, I decided to direct my career towards working in the video game industry and ended up becoming a Gameplay Programmer.

Projects

Outer Ring

A deep space MMO

  • Gameplay mechanics, plugins and tools' development for Unreal Engine.
  • Features' development, modification and debugging in order to meet game design's specifications.
  • Multiplayer system's development.
  • UI implementation.

Fragments of Child

An exciting and captivating adventure about coping with loss in an amazing 3D world of action, platforms and puzzles

  • Programming diverse gameplay elements, systems and mechanics using Unreal Engine 4 and programming in C++ and Blueprints.
  • Representing the programming department in decision-making and when collaborating with the other departments.
  • Tracking programming department's assigned tasks.
  • Managing the recruitment process for the programming position: reviewing résumés, reviewing technical tests, interviewing candidates, etc.

Non-Photorealistic Rendering

Software developed as part of the Bachelor's Degree in Computer Engineering's dissertation

  • Set of 3 scenes.
  • 8 available Non-Photorealistic Rendering techniques, each one with its own customisable configuration.
  • Customisable lighting and camera.
  • When you are done customising the scene, take a screenshot!

TheAliProject (Title TBD)

2D Platformer game with Metroidvania details (still in development)

  • Join Ali in his journey to get the love of his life back.
  • Overcome challenging platforming sections.
  • Fight against terrifying enemies.
  • Learn new abilities as you progress through the game.